// 線ポリゴンを生成して配置(始点X,Y,Z, 終点X,Y,Z) int line = newLinePolygon( 0.0,0.0,0.0, 2.0,2.0,0.0 ) ; mountPolygon( line, rendererID ) ; // 三角形ポリゴンを生成して配置 int triangle = newTrianglePolygon( 0.0,0.0,0.0, // 頂点AのX,Y,Z 1.0,0.0,0.0, // 頂点BのX,Y,Z 1.0,1.0,0.0 // 頂点CのX,Y,Z ); mountPolygon( triangle, rendererID ); movePolygon( triangle, 1.0, 0.0, 0.0 ); // 平行移動 // 四角形ポリゴンを生成して配置 int quad = newQuadranglePolygon( 0.0,0.0,0.0, // 頂点AのX,Y,Z 1.0,0.0,0.0, // 頂点BのX,Y,Z 1.0,1.0,0.0, // 頂点CのX,Y,Z 0.0,1.0,0.0 // 頂点DのX,Y,Z ); mountPolygon( quad, rendererID ) ; movePolygon( quad, 0.0, 1.0, 0.0 ); // 平行移動 }