import graphics3d.Graphics3DFramework; import Graphics3D; import Math; // For the value of PI // Function called at the start of the program void onStart ( int rendererID ) { // Optional: Set window size and background color setWindowSize( 800, 600 ); setBackgroundColor( 0, 0, 0, 255 ); // Create and place an axis model int axis = newAxisModel( 3.0, 3.0, 3.0 ); mountModel( axis, rendererID ); // Create and place a box-shaped model int box = newBoxModel( 2.0, 2.0, 2.0 ); mountModel( box, rendererID ); // Rotate the box 45 degrees (pi/4 radians) around the Z-axis rotModelZ( box, PI/4.0 ); }