import graphics3d.Graphics3DFramework; import Graphics3D; // Function called at the start of the program void onStart ( int rendererID ) { // (Optional) Set window size and background color setWindowSize( 800, 600 ); setBackgroundColor( 0, 0, 0, 255 ); // Create a local coordinate system int coord = newCoordinate( ); // Mount the local coordinate system onto the world coordinate system mountCoordinate( coord, rendererID ); // Rotate the local coordinate system slightly around the Z-axis rotCoordinateZ( coord, 0.3 ); // Move the local coordinate system moveCoordinate( coord, 1.0, 0.0, 0.0 ); // Place a small axis model on the local coordinate system int axis1 = newAxisModel( 1.5, 1.5, 1.5 ); mountModel( axis1, rendererID, coord ); // Place a large axis model on the world coordinate system int axis2 = newAxisModel( 3.0, 3.0, 3.0 ); mountModel( axis2, rendererID ); }