import graphics3d.Graphics3DFramework; import Graphics3D; // Called at the start of the program void onStart ( int rendererID ) { // Optional: Set window size and background color setWindowSize( 800, 600 ); setBackgroundColor( 0, 0, 0, 255 ); // Create and place a sphere model int sphere = newSphereModel( 2.0, 2.0, 2.0, 12, 8 ); mountModel( sphere, rendererID ); }