import graphics3d.Graphics3DFramework; import Graphics3D; // The function called at the start of the program void onStart ( int rendererID ) { // Set the window size and background color (optional) setWindowSize( 800, 600 ); setBackgroundColor( 0, 0, 0, 255 ); // Create and place a sphere model int sphere = newSphereModel( 1.0, 1.0, 1.0, 10, 7 ); mountModel( sphere, rendererID ); // Set the sphere model's color to blue setModelColor( sphere, 0, 0, 255, 255 ); }