coding UTF-8; import Math; import Graphics3D; import graphics3d.Graphics3DFramework; // Number of divisions in X/Y grid const int X_N = 16; const int Y_N = 16; // This function is called once after the program starts void onStart(int renderer){ // Array to store vertex coordinates float vertex[ Y_N ][ X_N ][ 3 ]; // Calculate vertex coordinates for(int i=0; i